Moho pro 12 6teen character puppets
![moho pro 12 6teen character puppets moho pro 12 6teen character puppets](https://i.pinimg.com/736x/0e/52/db/0e52db618c3a6df870b1c65f1533c18c--drawing-birds-drawing-animals.jpg)
That said, CA offers some intriguing rigging and motion editing features that I wanted to check out and when Reallusion had a sale on the Pipeline bundle, I decided to bite.Įven though I use motion capture in some of my 3D shorts and vfx work, I'm not particularly interested in applying mocap data to my 2D work.
![moho pro 12 6teen character puppets moho pro 12 6teen character puppets](https://i.pinimg.com/originals/8b/32/a7/8b32a74c01ad224db9b49a090e62427e.jpg)
When I bought it, I wasn't looking for a replacement for Moho 12.5 at all because I use Moho successfully where I work and I still like using it in some of my personal projects.
![moho pro 12 6teen character puppets moho pro 12 6teen character puppets](https://i.ytimg.com/vi/RkyHD-UeCLs/maxresdefault.jpg)
Like Mike, I've been dabbling with Cartoon Animator too. Hope everyone is well and creating what they want to create (just for fun, here's a couple things I did in 3D - each of them only took a single day to do): Couldn't be TOO difficult to generate that ability.Īnyway, just some random thoughts. More and more stuff on the web is facial mocap driven. I'm actually surprised it hasn't tried to go this route in the time I've been away. If Moho only had facial mocap and/or body mocap - it would rule the world. That both simplifies as well as limits your ability to do certain things.
#Moho pro 12 6teen character puppets how to#
CTA (mostly bought because my granddaughter wants to learn how to animate and she'll be coming at it from a 2D standpoint as she has real drawing ability) is similar to the Mac in that it "hides" a lot of things to you that Moho exposes. I miss the easy rigging, the logical way it fits together. I bought CTA4 recently, mostly on the strength of it being able to use my existing plugins for mocap (Reallusion provides the 2D version of the 3D ones you own). It's made animation fun to me in ways it never was in 2D (in 2D it just felt like "work"). I can create animations I never would have considered doing by using a mocap suit and an iPhone for facial capture. The most overwhelming advantage of 3D, to me, has been in animation. I've concentrated for the most part on 3D animation for the last five years or so - done some stuff I've been proud of. And then I see my name mentioned so I thought I'd chime in. Okay, so very old thread but it popped up when I was doing some searching.