Elastic reality vhs intro
![elastic reality vhs intro elastic reality vhs intro](https://i.ytimg.com/vi/uNtf8wmSG84/maxresdefault.jpg)
- ELASTIC REALITY VHS INTRO HOW TO
- ELASTIC REALITY VHS INTRO MANUAL
- ELASTIC REALITY VHS INTRO ARCHIVE
- ELASTIC REALITY VHS INTRO SOFTWARE
- ELASTIC REALITY VHS INTRO PLUS
Anyway, yeah! The basic process of creating a morph involves importing two images, with the starting image being placed into the A Roll and the final image dropping into the B Roll.
ELASTIC REALITY VHS INTRO ARCHIVE
So if you wanna see the whole thing check the video description below for an archive I uploaded elsewhere. In fact the best part is the intro, which I can’t play because it got hit with a copyright match on YouTube. Yeah all right so I’m not gonna play the whole 27 minute tape obviously, regardless of how.Ĭaptivating this tutorial may be. You’ll be astonished at the variety of effects that can be created with just -two shapes and a little imagination. In it, we’ll perform some warps on a human face using only two squares. Then we’re greeted by a man with a Macintosh who simply cannot contain his excitement! -The objective of this tutorial is to demonstrate some of the basics of Elastic Reality.
![elastic reality vhs intro elastic reality vhs intro](https://www.thefilmcollaborative.org/eblasts/blog_011121/2021-festival-graphic.jpg)
ELASTIC REALITY VHS INTRO SOFTWARE
It begins with a lengthy sizzle reel showing off what the software can do morphing cars and faces and objects and all sorts of neat stuff.
ELASTIC REALITY VHS INTRO MANUAL
The manual provides several tutorials in text form, but screw that, let’s take a quick peek at that VHS tape it came with and bask in that beautiful mid-90s production value.
ELASTIC REALITY VHS INTRO HOW TO
There are a handful of demonstration morphs to check out, pretty handy when referencing how to pull off certain effects, but this only does so much in regards to teaching you how to make your own. Finally, without further ado, “IT’S MORPHIN’ TIME!” Starting up Elastic Reality doesn’t look like much, with only a blank timeline and a bunch of dropdown menus that can’t be utilized yet. And there are two substantial tomes of spiral-bound documentation: a getting started guide and a full-length manual.Įach of which pertain to the Macintosh version only, even if the basic setup, creation process of morphs, and overall workflow also apply to the later versions for Windows PCs and SGI workstations. I didn’t break into the Pentagon or whatever.Īnyway, it also comes with a quick reference card outlining the most notable menus, commands, and other such info referenced quickly on a card. I grabbed it along with some other productivity software in a surplus auction, so if you see any government labels that’s why. Hehe, so yeah my copy of Elastic Reality was actually property of the US federal government at one point. Then we’ve got the program on two 3.5” diskettes with GS-89-120 written on each of the labels. First up is a 27-minute VHS tape covering the software, definitely have to check that out in a bit. Removing the outer sleeve reveals a beefy cardboard box which itself holds a pile of beefy contents. I said, "How about this?" and they were like, "Yeah, that's it!" Right, so, let’s get Elastic Reality unboxed and see if we can accomplish anything even close to Mr. They knew that they wanted someone to do morphing, so Scholastic art director Dave Tomasino called me up and he said, "We heard that you knew how to do morphing.” I just had bought a copy of this very primitive morphing program, the only one available at the time called Elastic Reality.Īfter getting the spec on the Animorphs books, I went home. Mattingly, The first three Animorphs books were done by another artist, but Scholastic wasn't happy with that artwork. They’d already published the first Animorphs books that summer but weren’t 100% pleased with the covers.
![elastic reality vhs intro elastic reality vhs intro](https://i.ytimg.com/vi/9lbh1gQMf6E/maxresdefault.jpg)
That’s where publisher Scholastic comes in. His career began in the late ‘70s at Walt Disney Studios, working as a matte painter for movies like The Black Hole, Tron, and Dick Tracy.īy 1996 though, Mattingly was taking illustration gigs for everything from commercials to magazines and books. Mattingly, the artist responsible for the majority of Animorphs illustrations. But yeah, it was Elastic Reality in particular that was used in the creation of the classic Animorphs covers and I am absolutely psyched to show you how it works! Before we do that though, I gotta mention David B.
ELASTIC REALITY VHS INTRO PLUS
This so-called “Macintosh Special Effects System” was created by ASDG Incorporated, expanding on their prior program from 1992 called Morph Plus for the Commodore Amiga. Introducing Elastic Reality, a program that sold for $995 when it first launched for the Apple Macintosh in 1994. Now, thanks to the magic of ill-advised purchases after a couple drinks, I now have the hardware and the software to make my own morphs! Oh this is awesome. And I dunno about you, but I’ve always been captivated by this kinda surreal imagery, so Animorphs covers have stuck in my brain ever since. Each of the 54 books in the original print run of Animorphs features a depiction of a kid transforming into something, usually an animal or a fictional creature.